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VAMPIRE CREATION
Step 1: Concept
Name, Player, Clan, Generation,
Nature, Demeanor, & Concept.

Step 2:
Attributes
Rate Physical, Social & Mental traits.

Step 3:
Abilities
Choose Talents, Skills & Knowledges.

Step 4: Advantages
Choose
Disciplines.
Record Backgrounds & Virtues.
Record Humanity / Path of Enlightenment Rating & Bearing.

Step 5: Finishing Touches
Willpower, Blood Pool, Blood Per Turn, Languages,
Merits & Flaws, & Clan Weakness.

Describe appearance/ impression, quirks, culture, beliefs, motivations, & identity.


VAMPIRE INFO
Clans: Assamite, Brujah, Follower of Set, Gangrel, Giovanni, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Tremere, Tzimisce, & Ventrue.

Talents: Alertness, Athletics, Awareness, Brawl, Carousing, Empathy, Expression, Intimidation, Leadership, Streetwise, & Subterfuge.
Hobby Talent: Gambling, & Game Playing.

Skills: Animal Kinship, Archery, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Research, Riding, Performance, Stealth, Survival, & Torture.
Professional Skill: Blacksmith, Brewing/Distilling, Cooking, Forgery, Gunsmith, Navigation, & Pilot.

Knowledges: Academics, Area Knowledge, Computers, Cryptography, Demolitions, Enigmas, Finance, Investigation, Law, Media, Medicine, Occult, Politics, Science, & Technology.
Expert Knowledge: Alchemy, Game Theory, Herbalism, Military Science, & Strategy.

Common Disciplines: Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence, & Protean.

Clan Specific Disciplines: Chimerstry, Dementation, Necromancy, Obtenebration, Quietus, Serpentis, Thaumaturgy, & Vicissitude.

Backgrounds: Allies, Alternate Identity, Black Hand Membership, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Rituals, & Status.

Virtues: Conscience / Conviction, Self-Control / Instinct, & Courage.

 

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