VAMPIRE CREATION
Step 1: Concept
Name, Player, Clan, Generation, Nature, Demeanor, & Concept.
Step 2: Attributes
Rate Physical, Social & Mental traits.
Step 3: Abilities
Choose Talents, Skills & Knowledges.
Step 4: Advantages
Choose Disciplines.
Record Backgrounds & Virtues.
Record Humanity / Path of Enlightenment Rating & Bearing.
Step 5: Finishing Touches
Willpower, Blood Pool, Blood Per Turn, Languages, Merits & Flaws, & Clan Weakness.
Describe appearance/ impression, quirks, culture, beliefs, motivations, & identity.
VAMPIRE INFO
Clans: Assamite, Brujah, Follower of Set, Gangrel, Giovanni, Lasombra, Malkavian, Nosferatu, Ravnos, Toreador, Tremere, Tzimisce, & Ventrue.
Talents: Alertness, Athletics, Awareness, Brawl, Carousing, Empathy, Expression, Intimidation, Leadership, Streetwise, & Subterfuge.
Hobby Talent: Gambling, & Game Playing.
Skills: Animal Kinship, Archery, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Research, Riding, Performance, Stealth, Survival, & Torture.
Professional Skill: Blacksmith, Brewing/Distilling, Cooking, Forgery, Gunsmith, Navigation, & Pilot.
Knowledges: Academics, Area Knowledge, Computers, Cryptography, Demolitions, Enigmas, Finance, Investigation, Law, Media, Medicine, Occult, Politics, Science, & Technology.
Expert Knowledge: Alchemy, Game Theory, Herbalism, Military Science, & Strategy.
Common Disciplines: Animalism, Auspex, Celerity, Dominate, Fortitude, Obfuscate, Potence, Presence, & Protean.
Clan Specific Disciplines: Chimerstry, Dementation, Necromancy, Obtenebration, Quietus, Serpentis, Thaumaturgy, & Vicissitude.
Backgrounds: Allies, Alternate Identity, Black Hand Membership, Contacts, Domain, Fame, Generation, Herd, Influence, Mentor, Resources, Retainers, Rituals, & Status.
Virtues: Conscience / Conviction, Self-Control / Instinct, & Courage.