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SHIFTER CREATION

Step 1: Concept
Name, Player, Nature, Demeanor, Concept, Tribe, Breed, Auspice, Pack Name, & Pack Totem.

Step 2: Assign Attributes
Physical: Strength, Dexterity & Stamina.
Social: Charisma, Manipulation & Appearance.
Mental: Perception, Intelligence & Wits.

Step 3: Determine Abilities
Select Talents, Skills & Knowledges.

Step 4: Pick Advantages
Gifts, Renown & Backgrounds.

Step 5: Finishing Touches
Rage, Gnosis, Willpower, Rank, Merits, Languages & Flaws.
Describe appearance/impression, quirks, culture, beliefs, motivations & identity.


SHIFTER INFO
Tribes: Black Furies, Bone Gnawers, Children of Gaia, Fianna, Get of Fenris, Glass Walkers, Red Talons, Shadow Lords, Silent Striders, Silver Fangs, Stargazers, Uktena, & Wendigo.

Auspice: Ragabash, Theurge, Philodox, Galliard, & Ahroun.

Breeds: Homid, Metis, & Lupus.

Backgrounds: Allies, Ancestors, Contacts, Fate, Fetish, Kinfolk, Mentor, Pure Breed, Resources, Rites, Spirit Heritage, & Totem.


Shifter Abilities
Below is a list of all available abilities for shifter characters. More details about general abilities may be found below and on the forums in the "House Rules" sub-board, "Crossover Rules".

Talents: Alertness, Athletics, Awareness, Brawl, Carousing, Empathy, Expression, Intimidation, Leadership, Primal-Urge, Streetwise, Subterfuge.
Hobby Talent: Gambling, & Game Playing

Skills: Animal Kinship, Archery, Crafts, Drive, Etiquette, Firearms, Larceny, Melee, Research, Riding, Performance, Stealth, Survival, & Torture.
Professional Skill: Blacksmith, Brewing/Distilling, Cooking, Forgery, Gunsmith, Navigation, Pilot.

Knowledges: Academics, Area Knowledge, Computers, Cryptography, Demolitions, Enigmas,   Finance, Investigation, Law, Media, Medicine, Occult, Politics, Rituals, Science, & Technology.
Expert Knowledge: Alchemy, Game Theory, Herbalism, Military Science, & Strategy.


Shifter Only Abilities
The following Abilities are available only to Shifter characters.

Shifter Talents

Primal-Urge
This Talent describes a character’s connection to her bestial nature, and her level of gut feelings in her various nonhuman forms. A character with high Primal-Urge relies not just on her heightened instincts, but a whole range of sensory information that humans don’t fully understand. Her understanding of her feral nature gives her an easier time when changing form, and can let her instinctively notice signs of supernatural activity — though this rarely goes beyond the level of a chill down the spine or the hairs on her neck standing on end.

Possessed by: Lupus, Wild Animals, Predators
Suggested Specialties: Shifting Forms, Hunting, Hunches, Reacting

Shifter Knowledges

Rituals
Rituals are an important part of werewolf life. Ritual behavior helps a werewolf control the Rage within. This Knowledge lets the character know about the traditions, mysteries, and ceremonies of the Garou, including how to participate in common rites and how to behave properly towards elders and leaders. Some werewolf rituals are more than formalized behavior: they call upon ancient spirit magics to powerful effect. A character cannot learn a rite of higher level than his Rituals rating.

Possessed by: Garou, Changing Breeds, a few Kinfolk
Suggested Specialties: Accord, Caern, Death, Mystic, Punishment, Renown, Seasonal, Minor.

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